Oct 05, 2019

Splitting pids from flatpak into their own cgroup scopes

As a bit of a follow-up on earlier post about cgroup-v2 resource control - what if you want to impose cgroup limits on some subprocess within a flatpak-managed scope?

Had this issue with Steam games in particular, where limits really do come in handy, but on a regular amd64 distro, only sane way to run Steam would be via flatpak or something like that (32-bit container/chroot).

flatpak is clever enough to cooperate with systemd and flatpak --user run com.valvesoftware.Steam creates e.g. flatpak-com.valvesoftware.Steam-165893.scope (number there representing initial pid), into which it puts itself and by extension all things related to that particular app.

Scope itself can be immediately limited via e.g. systemctl set-property flatpak-com.valvesoftware.Steam-165893.scope MemoryHigh=4G, and that can be good enough for most purposes.

Specific issue I had though was with the game connecting and hanging forever on some remote API, and wanted to limit network access for it without affecting Steam, so was figuring a way to move it from that flatpak.scope to its own one.

Since flatpak runs apps in a separate filesystem namespaces (among other restrictions - see "flatpak info --show-permissions ..."), its apps - unless grossly misconfigured by developers - don't have access to pretty much anything on the original rootfs, as well as linux API mounts such as /sys or dbus, so using something as involved as "systemd-run" in there to wrap things into a new scope is rather tricky.

Here's how it can be done in this particular case:

  • Create a scope for a process subtree before starting it, e.g. in a wrapper before "flatpak run ...":

    #!/bin/bash
    systemd-run -q --user --scope --unit game -- sleep infinity &
    trap "kill $!" EXIT
    flatpak run com.valvesoftware.Steam "$@"
    

    ("sleep infinity" process there is just to keep the scope around)

  • Allow specific flatpak app to access that specific scope (before starting it):

    % systemd-run -q --user --scope --unit game -- sleep infinity &
    % cg=$(systemctl -q --user show -p ControlGroup --value -- game.scope)
    % kill %1
    % flatpak --user override --filesystem "$cg" com.valvesoftware.Steam
    

    Overrides can be listed later via --show option or tweaked directly via ini files in ~/.local/share/flatpak/overrides/

  • Add wrapper to affected subprocess (running within flatpak container) that'd move it into such special scope:

    #!/bin/bash
    echo $$ > /sys/fs/cgroup/user.slice/.../game.scope/cgroup.procs
    /path/to/original/app
    

    For most apps, replacing original binary with that is probably good enough.

    With Steam in particular, this is even easier to add via "Set Lauch Command..." in properties of a specific game, and use something like /path/to/wrapper %command% there, which will also pass $1 as the original app path to it.

    (one other cool use for such wrappers with Steam, can be killing it after app exits when it was started with "-silent -applaunch ..." directly, as there's no option to stop it from hanging around afterwards)

And that should do it.

To impose any limits on game.scope, some pre-configured slice unit (or hierarchy of such) can be used, and systemd-run to have something like "--slice games.slice" (see other post for more on that).

Also, as I wanted to limit network access except for localhost (which is used by steam api libs to talk to main process), needed some additional firewall configuration.

iptables can filter by cgroup2 path, so a rule with "-m cgroup --path ..." can work for that, but since I've switched to nftables here a while ago, couldn't do that, as kernel patch to implement cgroup2 filtering there apparently fell through the cracks back in 2016 and was never revisited :(

Solution I've ended up with instead was to use cgroup-attached eBPF filter:
(nice to have so many options, but that's a whole different story at this point)
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